Local game servers, made easy.

Self host a dedicated server in minutes with no port forwarding or technical setup.

Supported games

Browse all 13 games

Features

  • Self-hosted servers

    Run dedicated servers on your own machine.

  • Visual configuration

    Edit server settings through a UI instead of raw config files.

  • Resource limits

    Cap CPU and memory usage per server.

  • Live console

    Watch server output and issue commands in real time.

  • Monitoring tools

    Track server health and status at a glance.

  • Player management

    Manage who can join and play.

  • Version control

    Pick and pin game server versions.

  • Local backups

    Back up saves and configs on your own disk.

  • Automation

    Automate routine server tasks.

  • Direct file access

    Reach the underlying server files directly.

  • Cloud backups Premium

    Back up servers to the cloud.

  • Server sharing Premium

    Hand a server off to friends for co-hosting.

  • Public address routing Premium

    Share one public address with no port forwarding.

  • Save conversion

    Convert an existing local save into a dedicated server without losing progress.

  • Steam lobby

    Create a lobby for any server, invite your Steam friends, and play together over the Steam network.

Pricing

Coming soon

Free (with optional premium features)

Steam

Not out yet. Wishlist it and Steam will tell you the day it launches.

Our story

SaveSync started with a simple frustration. AG and KB used to play Schedule 1 together. KB was the host. One day, AG was sick at home while KB was stuck at work. AG wanted to play, but couldn’t. The save lived on the host’s machine, and without the host, the game simply couldn’t continue.

As we started working on a solution, we realized we weren’t alone. Players across many different co-op games were asking the same question: “How do we keep playing when the host is offline?” That’s how SaveSync was born.

Save sharing solved half of it. Plenty of co-op games really want a dedicated server, so that nobody has to be the host at all, but that means downloading executables, hand-editing config files and forwarding ports on a router you may not even control. Most groups give up and rent one instead. ServerSync is the other half: pick a game, name your server, and it runs on a machine you already own.

We’re both game developers, working on SaveSync part-time, building the low-level systems, the UI, the guides, and the community, because we genuinely care about co-op games. Our goal is simple: to make co-op gaming better, with no file juggling, no forced subscriptions, and no barriers. Just play.

Discord

The beta runs here. Ask for a key, get help with servers, saves and public addresses, or request a game we do not support yet.

Blog

Notes on running game servers, and on what it costs when somebody else runs them for you.

Also check out

The SaveSync logo

SaveSync keeps a co-op world alive when the host is offline: it syncs, backs up and hands off save files between friends, so nobody has to be the one who stays online.